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Raycast Hit Distance

I have a target object - literally a target with three hit zones - about 20% of the target is the bull's eye zone, outward another 50 to 70 % is the great hit zone and the rest, towards the rim of the...

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Magnifying glass -like trick.

Hi there I am not sure how this can be done so I turned to **answers** for some advice. I have a letter (on a texture) with handwriting on it. Basically what I want to do is move a "magnifying glass"...

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Hide default Game Center Achievements UI

I made my own achievements graphics and I would like to hide the default ones. I found this in the GameKit framework: GKAchievementViewController the problem is I don't know how to comment it or if...

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Timer for repeated action

I have a really nice light bulb with a switch somewhere in the scene that turns the scene into a dark room (using a black texture with alpha). All works just fine. However, I want to implement the...

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GUI.depth and Particle Rendering

Hi there I have this fade to black script on the main camera that will create a dark room effect using GUI.depth. My problem is that I want to be able to - while the fade is on and the screen is dark -...

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Timed event Question

I am not sure how to approach this - I have a day/time cycle and the 24 hours cycle is a variable - in my case, 30 minutes; That means night takes 15 minutes, day - 15 minutes. Now, I want to activate...

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Mixamo Call Animation from Script

I have this NPC moving around on the navmesh, I imported it by the book, as well as it's 2 animations, following the tutorials on Mixamo.com. Set up the state machine with the 2 animations plus...

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Instantiate at position

I am trying to implement a simple throw-stone script and everything works fine But the position of the instantiated projectile. I am using mixamo animation events for this - and I am instantiating a...

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Player prefs iOS

I am trying to create a simple "plane selection" menu using player.prefs but for some reason it doesn't work; In the selection level I have a scroll view with buttons and the following script: Each...

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Pause the Game not the UI Canvas

Scratching my head on this for a few hours now. How do you pause the game without using time scale? That is, to pause everything BUT the menus? Thanks in advance for any pointers!

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Trouble changing UI Image Sprite

I try to set up a little script so that the player's vehicle of choice remains selected between game sessions. I got this so far, tried to new docs for some examples but couldnt figure it out yet; I am...

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Update Just Once

I can't figure out this, I know it's been answered around a lot, but trying to figure out if an object is alive or not (exists in the scene or not) in order to activate another object if so, I did...

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Copy Euler Angles

Let me first describe the situation in the game: I have a gameObject with two control types: wheel colliders and steering for a vehicle on the ground behavior and one for flight - with simple physics...

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Center of mass, three wheeled vehicle

I have a 3 wheeled vehicle with the front wheels one size and the back wheel about 30% that size. I played with the center of mass and mass itself a lot jut to be able to stop it from bouncing. As soon...

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Audio Pitch

I have a nice dive effect to which I want to add a pitch value to the sound; my problem is that the pitch is rather sudden - I need a larger fade value when I pitch; here's my code: if(...

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Raycast Hit Distance

I have a target object - literally a target with three hit zones - about 20% of the target is the bull's eye zone, outward another 50 to 70 % is the great hit zone and the rest, towards the rim of the...

View Article

Magnifying glass -like trick.

Hi there I am not sure how this can be done so I turned to **answers** for some advice. I have a letter (on a texture) with handwriting on it. Basically what I want to do is move a "magnifying glass"...

View Article


Hide default Game Center Achievements UI

I made my own achievements graphics and I would like to hide the default ones. I found this in the GameKit framework: GKAchievementViewController the problem is I don't know how to comment it or if...

View Article

Timer for repeated action

I have a really nice light bulb with a switch somewhere in the scene that turns the scene into a dark room (using a black texture with alpha). All works just fine. However, I want to implement the...

View Article

GUI.depth and Particle Rendering

Hi there I have this fade to black script on the main camera that will create a dark room effect using GUI.depth. My problem is that I want to be able to - while the fade is on and the screen is dark -...

View Article
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