I try to set up a little script so that the player's vehicle of choice remains selected between game sessions. I got this so far, tried to new docs for some examples but couldnt figure it out yet; I am not a programmer, just fiddling about with the new UI system. Please help with any pointers. I am doing something wrong here and can't see what. Thanks!
#pragma strict
var planeImageObject : GameObject;
var PlaneSprite1 : Sprite;
var PlaneSprite2 : Sprite;
function Start () {
if (PlayerPrefs.GetInt("planeType") == 1){
var img = planeImageObject.GetComponent();
img.overrideSprite = PlaneSprite1;
}
else if (PlayerPrefs.GetInt("planeType") == 2){
var img = planeImageObject.GetComponent();
img.overrideSprite = PlaneSprite2;
}
}
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