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Change material on Object / Raycast

I want to be able to change the material of specific tagged objects; For instance, I have activated a palette of colours and textures that only work on objects with the tag "wood". I don't want to expose the objects in the inspector, just need to find them by tag: #pragma strict var myObject : GameObject; var texture1 : Texture2D; function Update () { if( Input.GetMouseButtonDown(0) ) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); var hit : RaycastHit; if (Physics.Raycast (ray, hit, 100)) if (hit.collider.tag == "wood") { myObject.renderer.material.mainTexture = texture1; } } } If I go with hit.renderer.material.mainTexture.... and so on, I get this error: Assets/Paintbrush.js(17,37): BCE0019: 'renderer' is not a member of 'UnityEngine.RaycastHit'.

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