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Audio Pitch

I have a nice dive effect to which I want to add a pitch value to the sound; my problem is that the pitch is rather sudden - I need a larger fade value when I pitch; here's my code: if( distanceToGround > 20 && euler.x > 18 ) { diveEffect.active = true; audio.pitch = Mathf.Lerp( 0, 3, 2.5); } if( distanceToGround < 1000 && euler.x < 10 ) { diveEffect.active = false; audio.pitch = Mathf.Lerp( 0, 0.5, 2.5); I also tried Matf.Clamp but that didn't work either.

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