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Sinus for rolling waves

I got this script on a plane mesh doing some nice rolling waves however it looks a bit too perfect - the "waves" are rolling in one direction only. I'd like to add some noise to it var scale = 10.0; var speed = 1.0; private var baseHeight : Vector3[]; function Update () { var mesh : Mesh = GetComponent(MeshFilter).mesh; if (baseHeight == null) baseHeight = mesh.vertices; var vertices = new Vector3[baseHeight.Length]; for (var i=0;i

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